Wednesday, October 24, 2007

Week 8 Response

Let me begin with a disclosure: due to midterm preparations, I haven't read all that I should have. However, I plan to forge ahead, and make a few comments, at least, on Andee Rubin's paper for today's class. Rubin argues for taking a close look at current (though I see this paper is from '99) school environments before implementing learning technologies for math. He also begins with curriculum standards as a jumping off point for a discussion on a handful of effective math computer programs in use in schools. What I liked most about Rubin's discussion was its acknowledgement of the importance of situating math instruction with technology in a social context -- recognizing that real people will be using the technology in real environments, which can throw a lot of variables into the mix. This also has an element of situated cognition to it. That is, Rubin points out that teaching students math by using a program such as Fathom allows students to experience and learn from "tools that are actually used by statisticians" (Rubin, 1999, p. 7). Another observation that struck me was that the Web can provide an audience and a community for students doing math (Rubin, 1999, p.9). I like this idea because there is potential to connect an individual student's experience with math to a larger community (a community of practice?) of people who use math - real mathemeticians, or other students exploring similar concepts.

Wednesday, October 17, 2007

Week 7 Response

Even though I'm not a big math/science person (probably because I never got to program with Turtles in grade school), I still enjoyed this week's readings. Other than our very first readings (when I was temporarily convinced that technology is the bane of education), I haven't been altogether convinced of the place of technology in instruction or the merit of it in learning. But this week . . . this week I'm feeling more convinced. The Klopfer et al. paper, "Complexity and Biology," demonstrated in very concrete and practical ways how technology - in this case, computer simulations - can actually build student learning. Being a School of Information student, and having read so much about information technology and information literacy skills, I have this feeling that I've read too many arguments about the role of technology in learning -- that technology helps students think more critically, build new understanding, and apply their knowledge in new ways -- that have left me feeling unconvinced. I feel like I just haven't really seen the evidence of precisely how technology can achieve these goals. Or, at least, I haven't really been able to grasp the connection between the purported outcomes and what technology does differently than what a good teacher can do. However, the authors' discussion of using computer simulation programming as part of an ecology unit on population made the benefits of technology real to me. They point to the way that computers allow for running quick and repeated experiments and help students collect data instantly. After reading this, I felt like: Yes, that makes sense. This is what computers are good at and how they should be used. I think the key is incorporation, rather than replacement. When technologies are worked in carefully with traditional (and proven) methods for teaching content and high-level thinking, then they are helpful and useful. For example, because the computer simulation was just one activity among many, and because it was situated after the students gained field experience and used a tactile exercise to experiment, I think that it was able to have a greater impact on student learning than if it had been used as a stand-alone (like Jasper) or follow-up activity (such as drill-based software or educational games). One more comment - in Klopfer & Yoon's "Developing Games" article in Tech Trends, they mention their goal of moving beyond helping students simply manage information. Sometimes I feel as though this is what we (as in, the SI people) focus so much on - how to deal with, navigate, and evaluate the vast information spaces of today. This is boring sometimes. (I feel guilty admitting this.) The really interesting stuff, I think, is using all the information that we absorb and creating with it. (I suppose that's why i like reading and writing and art - because these are creative activities that can build on each other.) Reading this week's articles made me wonder (and I don't have an answer) how I, with my LIS and school media training, can realistically incorporate learning technologies in a school media classroom environment and/or lesson to push beyond just managing information. What can I do to help students not just acquire information literacy skills (which will be a huge part of my job), but actually use what they learn to make and create and write and think new things altogether?

Wednesday, October 10, 2007

Week 6 Response

On learning technologies for social studies and history . . . I really enjoyed this week's readings, and kept thinking about all the ways they are applicable to the activities that media specialists engage in. For example, the O'Neill paper discussed the authors' creation of a "library of practice," a collection of digital media designed to show students of history how actual scholars and historians do their work. For schools that aren't able to purchase such software, the school's media specialist could be a resource for putting students in touch with the work of real practitioners. This also made me think some about how one aspect of my future career as a school media specialist will be collection development, and in selecting and purchasing materials for the library, it will be important for me to acquire materials that reflect the real work of real practitioners, whether they are historians or scientists or writers, and so on. In Scardamalia's paper on the CSILE project, I was very interested in the 11 principles of cognitive-based design the authors outlined. For one, the principles they identify are informing my thinking about my "conceptual framework" for this course. Since I want to develop some kind of checklist or index that will help me evaluate learning technologies that I come across in the future, I think that the concise principles in this paper will help me focus my thinking. (Same goes for the Bass paper - the questions the authors pose about using technology for teaching social studies will be equally useful for me.) But I also liked the Scardamalia paper and its 11 principles because I was really excited reading about the CSILE project - it sounds like such a neat program. So many of the software programs that come to mind when I think of "learning technologies" - as well as a few of the programs we've explored in the class so far - just haven't appealed to me that much, because they don't seem to do anything all that differently from or better than what a capable teacher can do. But the CSILE project seems like something that actually augments student learning and teacher instruction because of the way that it focuses not on the task and the individual, but on the process and the group. The way in which students post, tag, share, and edit each other's notes is not too far off from some of the most exciting things happening on the web now. While the paper focused on the cognitive aspects and benefits of CSILE, I found its social aspect to be really exciting, because I expect that the social dimension is an excellent way to motivate students to engage with the technology.

Wednesday, October 3, 2007

Week 5 Response

On communities of practice and distance learning . . . After reading Wenger's article, which so succinctly describes exactly what a community of practice is, I got to thinking about what communities of practice I unknowingly belong to, according to the criteria that she outlines. What first came to mind was that of motherhood -- the newest role that I fill. The first characteristic that Wenger points to is that of a common "domain." In my case, the domain is that of being a mother to a child (or children). Membership in this domain means being a parent and a mother, and, for me, didn't occur until I became pregnant and then eventually gave birth to my daughter. The next two criteria, that of belonging to a community and practicing in the community, go hand-in-hand. As soon as I became a mom, I found that I was talking to and connecting with other new moms, seeking advice from experienced moms, and sharing my own advice with pregnant women I know. I began to hang out with these other new moms (or soon-to-be moms), doing things that I never really have done before: shopping for maternity clothes, taking stroller walks together, that sort of thing. Sharing membership in the group and seeking the company of other members in the club of motherhood is enhanced by "the practice" of being a mother as well. Other moms gave me baby clothes, suggested useful web sites and books about everything from pregnancy to parenting to breastfeeding, and told me stories (any pregnant woman can attest to the fact that many women are compelled to share their childbirth stories). I liked Wenger's model for communities of practice because it made it clear to me how such forces are present in my own life. Being aware of the communities of practice that I belong to -- such as motherhood -- provides me with a point of reference when thinking about how I can use and be part of more professionally-oriented communities of practice that I will belong to in the future as a practicing school media specialist. I can't say that I was as inspired by the Schlager, et al. or Brown & Duguid readings . . . I think that the most interesting point that Schlager, et al. made was that online communities must provide members with tangible incentives and rewards (Schlager, et al. 151) in order to sustain the community. This made me think of all the web 2.0 stuff that I don't really participate in because the incentives just aren't appealing to me. For instance, as a Netflix member, I didn't ever really use the recommendation system - I didn't rate the movies I watched or look up friends' recommendations. This just seemed like a chore, especially when I could just ask my friends what they liked. When using or encouraging future colleagues to use an online community, the rewards will have to be obvious and worthwhile. Thanks for reading!